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Anthropic's Thariq explains what Claude Code mods can access and control

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Anthropic's Thariq describes Claude Code mods, which can read conversation scope such as turn count and token usage. Mods run in process, so they can spawn subagents, parse their results with structured output, and modify the UI, which hooks cannot do. Mods ship inside plugins and are installed with /plugin in the CLI or desktop app.

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.@AnthropicAI’s Thariq on what Claude Mods unlock: conversation context, subagents, structured output, and control over the UI.

“It has a bunch of things in the scope … like how many turns is in this conversation, right? Like how many tokens have been used?”

“Because it’s all happening in process, you can spawn subagents … you can parse the results of those, you can use structured output to sort of like return them.”

“And then you can modify the UI, which you can never do in hooks.”

@trq212 @ClaudeDevs

ClaudeDevs@ClaudeDevs
You can now mod Claude Code: - Change how it behaves - Customize the UI - Swap in your own features Write one with a few lines of TypeScript, or have Claude build it for you. Mods ship inside plugins, so you install them with /plugin in the CLI or desktop app. A few examples:
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