Mike Krieger says models now build games from brief, dynamic prompts
Original titleAlso notably — for both those games, the prompt was ~4 sentences and used dynamic /workflows extensively. Compared to earlier in the year...
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Mike Krieger, who is associated with Anthropic, says two games were built from prompts of about four sentences that used dynamic /workflows extensively. He contrasts this with earlier in the year, when he relied on a bespoke harness and verification system, noting that current models accomplish much more with far less instruction.
Source: Mike Krieger · x.comPublished · added here