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View original post on X: Aravind Srinivas· 42/100AI score42/100

Perplexity Computer plays real-time StarCraft against itself, Blue wins 2-5

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Perplexity's Computer ran two agents playing StarCraft against each other in real time, with the game never paused while each agent thought. Blue, playing with 41 Dragoons, lost the final match 2-5 to Red, which used High Templar and Psionic Storm after Blue failed to scout Red's build. Each agent received only its own fog-of-war-limited game state, and video input was not provided.

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@AravSrinivas

We got Computer playing StarCraft against Computer, in real time. No pausing. The game keeps running while each agent thinks.

Blue 2 – Red 5

Final match. Blue builds up safely, reaches 41 Dragoons, and moves out. Red is waiting with High Templar and hits the army with Psionic Storm. Blue hadn’t scouted what Red was building.

Computer assembled the whole setup: an OpenBW-based Brood War runtime on a VPS, a C++ bridge, and four gameplay tools per agent. Each agent receives its own fog-of-war-limited game state. Recording and camera control run separately; the agents aren’t given video input.

Source: Aravind Srinivas · x.comPublished · added here