Skip to contentSkip to stories

Updated

#Embodied AI

Items with an AI score under 20 are hidden. Show low-relevance items

Oct 9

TodayOct 9Fri1 item
  1. SantiagoAI score32

    CRIS-0 causal world model lets home robots reason about action consequences

    AIAether AI's CRIS-0, its first causal robotic intelligence system, operates in a real home and models how actions change the physical world. Per the post, its causal world model predicts how conditions could change under different robot actions, while a causal agent keeps task context and selects capabilities at each stage. A unified tool interface connects navigation, learned action models, rule-based functions, and result checks.

Oct 8

Oct 8Thu
  1. Alex HeathAI score38

    Qualcomm CEO Cristiano Amon on AI phones, glasses, and 6G

    AIQualcomm CEO Cristiano Amon discusses the coming AI smartphone supercycle, arguing phones will not disappear as agents use personal context. He also expects smart glasses to become the largest AI wearable category, and covers Qualcomm's Modular acquisition as an alternative to Nvidia's CUDA software and its data center strategy. The conversation, recorded live at the Snapdragon Summit in Hawaii, also covers 6G being designed for AI.

  2. The Robot ReportAI score34

    Jabil Says Humanoid Robots Are Moving Toward Tens-of-Thousands Production Volumes

    AIJabil senior director Thomas Brown says humanoid robots are entering a phase of tens of thousands of units, where manufacturability, cost structure, and quality become central. He says Jabil works with developers to cut costs for scale, while compute and memory prices remain a pain point, and that humanoids make sense in factories and warehouses while mobile arms still suit high-speed tasks.

  3. MIT Technology Review · AIAI score44

    AI advances won't quickly make robots useful in everyday life, researchers say

    AIResearchers at robotics labs say that AI advances behind chatbots like ChatGPT and Claude will not quickly produce robots that are useful in everyday life. Many skeptics argue that using language- and image-based intelligence to master the physical world is far harder than it sounds, despite bold predictions from Elon Musk about Tesla's Optimus. Progress is real but incremental, as shown by Google DeepMind's Gemini Robotics controlling ALOHA 2 arms to pack a lunchbox.

Oct 7

Oct 7Wed

Sep 30

Sep 30Wed

Sep 3

Sep 3Thu
  1. Understanding AI (Timothy B. Lee)AI score43

    Robot startups are trying everything they can think of to get more data

    AIRobot startups are racing to collect training data, from companies paying cleaners to wear cameras to firms recording VR-controlled humanoid robots. The article says the largest openly available robot task dataset, ABC-130K, contains only 3,500 hours of demonstrations. Skild CEO Deepak Pathak argues companies must gather high-quality data before robots can do enough useful work to generate it through deployment.

Aug 24

Aug 24Mon

Aug 19

Aug 19Wed

Jul 21

Jul 21Tue
  1. Air Street PressAI score67

    DeepMind's Raia Hadsell argues AI should move beyond language to world models and robotics

    AIAt RAAIS, DeepMind VP of Research Raia Hadsell argued that the field focuses too much on language and should apply large-model training to worlds, robots, biology, and weather. The article cites DeepMind's DiffusionGemma, a 26-billion-parameter open text model that generates blocks by denoising rather than one token at a time, and the Genie-3 world model, which runs in real time for several minutes. It also describes world models as a source of synthetic training data for robots.

Mar 23

Mar 23Mon
  1. Jim FanAI score40

    Jim Fan says robot learning from human video replaces teleoperation in 2026

    AIJim Fan argues that behavior cloning directly from humans, following EgoScale and its dexterity scaling law, has become the way to move past teleoperation. He says 2026 will focus on scaling robot learning without robots. The post is cited alongside EgoVerse, an ecosystem for egocentric human data with 1300+ hours across 240 scenes and 2000+ tasks.